Hat Quest
The travelling frog is in town! And this time he's showing off his new hat. It's really cool.........
You want that hat.
"Money? What would I do with that? Bring me something more useful, child - a sword! There's sure to be one somewhere."
It might take you a few laps of the swamp, but there has to be a way for everyone to get what they want!
Instructions:
Arrow keys to move
Space bar to interact or talk
Enter key to leave dialogue box
Made for My First Game Jam: Summer 2023! I had never done anything like this before so I learnt a lot about what doesn't work, and a fair bit less about what does work! Here are some things I'm aware still don't work perfectly:
TODO: Absolutly cheesed getting the dimensions working in browser, didn't actually fix anything Couldn't figure out how to make opening/closing dialogue the same button One time couldn't get frog to take SWORD until I talked to slug again - couldn't recreate NPC collisions still placeholder ones - so not shaped well If you have the item a character wants the first time you talk to them, it would be good to do both dialogues at once No music or sounds Inventory could have images Is the art charming or janky? It's low priority, if nothing else
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